A conjuration/one handed Breton with the eventual goal of two summoned creatures, a powerful follower, max magic resistance and the ability to tank tons of damage if the enemy turns on me. I'm doing my first legendary game at the moment. Extremely powerful build but it had the excitement that if I took any hits I could have been one shot killed because my defence was pretty bad Any time I was detected illusion would save me, and it was great hitting the point where I could run around constantly muffled and invisible. My first dagger assassin game didn't use illusion, so when I did a later build as a dagger assassin-illusionist I was bowled over by how well they complemented each other. I relied heavily on atronachs as first and getting the dremora spell was awesome, but eventually when archery, smithing and enchanting started coming together there was no need to bother summoning anything, so I never got to 100 conjuration. My third character, and first game on master, was an archer-conjuror which was really fun to play. Typically my builds have been warriors without much to discuss.
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